DIALOGUE PART 1
Or: "How y'all doing today?" she smiled sweetly.
Comments:
"Pace is slow in dialogues." Or "Try showing instead of telling
in dialogues."
What they
might mean: Your dialogue attributions are dragging a scene's pace or sapping a
scene's tension.
Dialogue
attribution is how you let the reader know who is speaking which line.
For
example: "Kill the traitor," said
Jub.
The
bolded part is the dialogue attribution.
You might
have run across this bit of writerly advice: (Always) use "said"
instead of alternatives like: shouted, whispered, grunted, hissed, hinted,
questioned, replied, asked, etc.
The most
common reason for this advice is that "said" is so prevalent and
commonly used, it's virtually invisible. It's like a subliminal link between
what is said and who says it.
When an
alternative is used, it takes a bit of extra brain power to process how something is said.
Frex:
"Kill the traitor," shouted Jub.
Instead,
try using punctuation: "Kill the traitor!" said Jub.
Now, if
you've run across that "said vs alternative words" tip, you might
also have found the "said + adverb warning."
That
looks like "(Always) use said without an adverb in dialogue
attributions."
Frex:
"Save my horse," said Mell beseechingly.
Or worse:
"Save my horse," Mell shouted beseechingly (excitedly, worriedly,
etc).
Why is
this such a sin?
Apart
from the added words (which can drag the pace) what's happening is a bit of
telling instead of showing.
Let's put
our serious pants on.
Some
months ago, I blogged about show versus tell and put forth some reasons why one
or the other would better serve a story in particular scenes. In dialogue, you
might think you're showing conflict
in the scene, but when you use too many adverbs, you're telling the reader things.
Let's
revisit -ly and its role in show vs tell:
When you
come across an -ly word in your dialogue attributes, can you ask "How do
you know?"
Example:
"I hate you," Doug said angrily.
How do
you know he said it angrily?
Because
he punched the wall, or scowled, or did any number of things to show his anger.
The fact
that you can ask the "How do you know?" prompt and get a
"Because" response reveals that you can still change that sentence
into a showing piece. But putting the show after
Doug's actual statement is still a bit of tell.
Why?
Because
you're telling the reader second-hand in formation.
What the
character says is simply what the character says. When you add a description after the fact, you're offering an interpretation
relayed and filtered by the narrator. By the fact that such a description
exists, you're also framing the character's words in a way that it should be
interpreted. Useful, yes. But not always necessary or beneficial.
A real
world example of how annoying this added telling can be is to think of the
"said alternatives" or "said + word with -ly" as having a
backseat driver.
Most
people who drive can do it adequately. But a backseat driver, for reasons known
only to them, has a compulsion to comment on everything.
"In
half a mile, you're going to turn right," said Kim, the leprechaun.
"Got
it," said Bob, the unicorn.
"You
sure?"
"Yeah."
"You're
shifting too hard. And you're too close to that car."
"No
I'm not," said Bob.
"You're
going too fast."
"I'm
going the speed limit."
"This
street's a speed trap," said Kim. "You're gonna get a ticket. And you
should signal when you're going to merge."
"There
was no one in this lane," said Bob.
"Slow
down, we're coming to an intersection."
"I
know. Light's still green."
"Stale
green. Gonna turn yellow," said Kim. "Get ready to stop."
"We'll
make it."
"Speed
up then."
"You
just told me to slow down!"
Having
dialogue attributions other than said, or modified by an adverb, is much like
telling the reader things they might have already gleaned from the situation in
the scene or from the character's statement. It can get annoying, and it can feel like you don't trust the reader to figure it out on their own.
But! if you feel that adding an adverb is necessary, it can be an indication
that what has been written in the dialogue isn't as clear as it could be.
In your
WIP:
Try
putting the essence of the -ly word into the character's statement, not after
it.
Here's
our example again:
"I
hate you," Doug said angrily.
Try changing it with punctuation: "I hate you!" said Doug.
I think we can do better. If we're
writing a fantasy piece, maybe we can give Doug some voice: "I loathe you!" said Doug.
Or how
about putting that angry hate in subtext in a contemporary piece: "I see you again, I'll mess you
up so bad they gotta pick you up with a wetvac," said Doug.
Caveat:
Sometimes,
using a word other than "said" can help add meaning to what the
character actually says:
"I
hate you," Doug whispered. If this is he only time I see a word other than
"said" in the whole damn scene, I'm going to see its significance,
wonder why he's suddenly whispering, maybe even have my mind blown at what's
being implied.
But
remember: "Said" is a verb. Make sure what you're replacing it with
is a verb which can be used logically with spoken communication. In other
words, can you whisper, shout, yell, hint, spit, growl, hiss, laugh, smile, or
frown a statement?
When in
doubt, try it out.
"I hate you," he frowned.
"I love you," she smiled.
"You simpering slut," she hissed.
"Run, cowards!" he roared.
"I know all the cool kids," she simpered.
"That pie was delicious!" he said.
Which worked?
Happy
writing and revising!
J
Coming Up!
More Dialogue
Passive
Verbing
Robert Bevan
Nat Russo
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