DIALOGUE PART 2
Or: "As you know, Bob..."
The
Comments: "Oh my god, this is eye-gougingly boring." Or "You're
infologuing, dude." Or "Stop assuming I'm stupid."
What they
might mean:
1. You're using a character's
name too often in dialogue.
2. You're trying to hide your
infodumping in dialogue (hence, my phrase: infologuing.)
Let's put
our serious pants on and tackle that first one, because it'll be easy to spot
in your WIP.
How often
do you use a character's name in your dialogue lines? Especially when there are
only two people in a scene, or two people in a conversation.
It might
look like:
"I
can't believe you just said that, Agnes," said Gordo. "You were at
the party too."
"I
left early, Gordo," said Agnes. "Way before the poop hit the fan."
"Then
I think you instigated it, Agnes. Why else would you have been there in the
first place?"
"I
was invited, Gordo. Silly little fur-trimmed envelope."
This type
of back and forth makes me want to gouge my eyes out with a claw hammer. Why?
1. The constant naming of who is
talking and who they're talking to implies that I'm too stupid to keep this
straight in my head. There are two people for glob's sake. It's not hard.
2. The extra syllables, the
forced comma pauses, the repetitive rhythm all contribute to sapping the scene
of tension. Go back and read the sample again. Feel that comma pause and lull
every time you have to read a character's name?
3. The worst crime: having the
characters say the name of who they're talking to is like purple prose in that
it calls attention to the person's name, not what's going on in the story, not
what's being said. It's a reminder that the reader is reading a story, not living
it.
Caveat! There are good reasons to use a person's name in dialogue, though, so don't go
hog wild cutting them out.
The two
main reasons for doing this are:
1. Refresh the reader's knowledge
of which line belongs to which character. (self-explanatory).
2. Manipulate focus. What this
means is to have a speaking character use another character's name with a specific purpose, like
intimidation - "Don't toy with me, Agnes"; revealing secret knowledge
by calling the character a name they, or the reader, doesn't know the other
person knows or whatever; or to imply what comes next may have multiple
interpretations but the character being addressed should interpret it in a
specific way, etc.
Let's
improve our example. Here's the original.
"I
can't believe you just said that, Agnes," said Gordo. "You were at
the party too."
"I
left early, Gordo," said Agnes. "Way before the poop hit the
fan."
"Then
I think you instigated it, Agnes. Why else would you have been there in the
first place?"
"I
was invited, Gordo. Silly little fur-trimmed envelope."
Here it
is, tweaked by taking out unnecessary name mentions:
"I
can't believe you just said that," said Gordo. "You were at the party
too."
"I
left early," said Agnes. "Way before the poop hit the fan."
"You
must have said something, done something, to set them off. Lord, Agnes, I
should've kicked you out soon as I saw your pasty-ass shins coming down the
stairs."
She slunk
towards him. "As long as those silly little fur-trimmed invitations keep
showing up in my mailbox, I'll keep...coming."
Now let's
tackle Infologuing (infodump disguised as dialogue.) AKA, "As you know,Bob" syndrome.
This is
usually found, but not restricted to, Fantasy and Science Fiction. It's an
attempt to insert an infodump, information that's not necessarily apropos of
anything in the scene, in order to worldbuild or give the reader knowledge that
seems necessary.
It looks
like:
Doc Jenyu
filled the beaker with acid and said, "As you know, Bob, the molecular composition of Bromites makes them
disintegrate in water."
Or:
"You and I both know the
Carmelians won't accept a truce," said Lord Nefario.
See the
bolded words? If those or a variant show up in your WIP, it's a signal you're
infologuing.
Here's
where it gets tricky. You could try just cutting them, but it's like putting a
bandaid on a deep puncture wound; you're only covering the bigger issue.
An
"As you know, Bob" in your rough drafts was an effort to educate the
reader of things the POV character and the speaker already know. It's usually a
well-known fact in your WIP's universe. While writing, you may have been
conscious enough not to dump the info in a block of narrative but now it's in
the dialogue.
When you
come to a section like this, ask yourself - Does it:
1) develop the character
2) move the plot forward
3) reinforce a theme
4) belong in conversation
5) sound like the character
6) sound
like a
conversation these particular characters would have
There are
a few ways to get around this, and changing the dialogue can actually
strengthen the scene's tension.
For
example, if it's common knowledge in your world, there might be a way to show it.
Doc Jenyu
filled the beaker with acid and said, "As you know, Bob, the molecular composition of Bromites makes them
disintegrate in water."
- Maybe the POV character can witness this, or
take great pains to keep a Bromite away from water. (That is, if this
information is absolutely necessary to understand/be immersed in your pocket
universe. Otherwise, cut the whole mention of Bromites and water.)
Another
more involved but commonly used method is to have a young character learn about
your WIP's universe from a mentor or worldly peer. Think Harry Potter learning
from Hagrid and the Weasleys. Or the kid characters learning from tutors in
Game of Thrones.
If you
can't add these scenes to your word count, think of your POV character as the mentor, internally commenting and
maybe judging the ways of his/her/its world.
Caveat!
Sometimes it's beneficial to use phrases like "You and I both know this
ain't gonna fly."
Again,
though, be conscious of using it to highlight the moment, perhaps highlight the
futility and frustration of knowing
something is true, but hoping for a different outcome.
Happy Writing and Revising!
J (follow me on twitter! @joanwip)
Coming Up:
More Dialogue
Passive
Verbing
Robert Bevan
Nat Russo
If you'd like my take on a writerly subject, tweet me!
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